Pipe Dream 2 is the fifth animation on Animusic 2 and the sequel to Animusic's Pipe Dream. It features
Pipe Dream 2

Pipe Dream 2


On the same set, instruments from the original play on a room completely surrounded by pipes. They are all played by ball bearings that shoot out of certain pipes. 


Instruments in the order they're presented:


  • Guitar: B♭1-G3
  • Banjo: A3-C4
  • Vibraphone: B♭2-F5
  • Bells: C4-C5
  • Marimba: E♭2-F5


  • To contrast the two different performances on this set, the acoustic guitar/bongo double instrument next to the wall is lit by a blue light in the second version, as opposed to a magenta light in the first version. The golden vibraphone fountain now glows orange when struck instead of white.
  • The back wall from the first animation has been removed to reveal a large empty space filled with pipes.
  • The tubular bells have a little more detail, partially due to the fact that they spend more time onscreen.
  • The whole set is slightly more worn and dented. More dents are visible on the walls and the floor, the pipes scaling along the wall have dark stains underneath them, most likely due to oil leakage, and many of the instruments (especially the Marimba), have much more wear-and-tear to their sound.
  • The instruments are also tuned slightly differently from the first animation.
  • At one point near the end of the animation the splash cymbal and cowbell can be heard simultaneously, which should be impossible due to the configuration of the drums.
  • In the commentary, Wayne Lytle mentions that he considered Pipe Dream 2 an example of "cheating", stating that he questions if taking an old animation and throwing new music at it would instantly create a new animation, and reasoning that every animation should have brand new instruments playing brand new music.
    • Fortunately, much like Pogo Sticks, Pipe Dream 2 as an immense fan favorite. Wayne mentions that numerous people actually enjoy something they have seen before, hearing it play new music and watching it fly through new camera angles.
  • Bonus Feature: Wire, Solid, Shaded: As Pipe Dream 2 plays, the animation cycles through the different cycles in its production.
  • First: Color-coded wire-frames.
  • Second: White plastic solidity.
  • Third: The final shaded renders used in the final animation.
  • Throughout Pipe Dream 2, these phases fade into one another in the above mentioned order. When the piece is halfway over, the 3 versions come onscreen together in a 3-way split, with wire-frames on the left, solid plastic in the middle, and shaded renders on the right.